Location: 15 Mech-Plumbing

A very simple residential water heater. OK, it's a cylinder.

The reason to use it is it knows an array of standard capacities, and the tank dimensions for each. You can stretch the object in plan or 3D to change the size. You can also enter a custom size and dimensions.

In plan, the circle can be labeled with the capacity, or just 'WH'.

It's a slight improvement on WaterHeater JAM9; note the subtle spelling difference until I move the old one.

Obsolete. Use Stair Body JM9a. instead.

Location: 06 Wood & Plastic / Railings & Stairs (I'm thinking about moving it, since it's not really a fine detail-type thing any more. More like a missing tool thing. Not to mention, it could be concrete. I really wish the object browser could handle aliases. As for now, there it lies.)

A very basic (in a good way) flight of stairs. An incremental improvement on Stair Stringer JAM8. You can still use it as a stringer; just make it thin. I changed the name because I use it more often for actual stairs.

Sidebar: There's a stair tool (Technically, the StairMaker add-on), which you should never use. Then there's ArchiStair by the very capable and friendly Cigraph, which is like a good StairMaker, only better.

I recently used an ArchiStair spiral stair for which I was very grateful, but generally I am skeptical of full-service add-ons for highly detailed building parts. No matter how many options, configurations, and details are offered, you will soon run into a custom situation where the add-on doesn't quite make it.

I would rather have more, simpler, separate elements. (Well, no, I would rather have one element do everything by magic, but it's not realistic.) If you run into a freaky custom railing, you can focus on that without wrecking the whole stair. And: In design development, you can show just a simple stair, leaving the details for later, where they (the details) belong.

This is consistent with a general principle of ArchiCAD's design, our workflow, and how projects are actually built. Big, chunky stuff comes first: Walls, slabs, roofs, the basic geometry of stairs. Fine detail comes later, and is applied to the big stuff: Trim, finish floors, newels and railings.

So: The Stair Body object is like a slab tool for stairs.

Another major basic-yet-detailed building part is the chimney. See what I mean? End sidebar.

Now we can talk about the object.

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