This object is a tool for removing slope distortion from angled details such as rakes. A big improvement over this.
Searched for "detail"
27 Results
These are two detail-oriented drawing types that don't exactly go together, but they usually fit on one sheet. If there are too many assemblies or the schedules are very large, they can be separated.
We reviewed some things that people were a little sketchy on. Which libraries should you use • The current version's Archicad Library, which is located in the Applications folder, at Graphisoft/Archicad [n]. When you migrate a project to a newer version, you might also pick up an Archicad [n-1] Migration Library. • The current version's Rill Library, which is located
In Archicad terminology, a marker is a special object that has a subordinate relationship to another element, representing the element and/or saying something about it. Viewpoint markers represent viewpoints in project windows. Each viewpoint type has its own marker objects. There are default markers for each one in the Archicad library, but we (as usual) use customized stuff. Each marker
Location: 06 Wood & Plastic / 2D Wood A 2D symbol for plates, blocking, or other non-finish wood. This one replaces Lumber Continuous JAM81 and Lumber Blocking JAM8. If you Use Standard Sizes, you can select the Board Size from the list. Better, you can stretch the symbol graphically, and it will snap to the standard sizes. Stretch it by
The big difference between a building section and a wall section, besides the scale itself, is that the wall section has much more fine detail. The additional detail of a wall section comes from (some) scale-sensitive model elements, along with 2D geometry and annotation placed in/around the modeled section. That's right, drawing. But this kind of drawing doesn't leave
Now we have some standard details, in the form of module files, which you can drop into whatever projects might appreciate them. They are located at 3 Resources / AC / External References / Standard Details. These are distinct from the Assembly Type details, which specify the components of walls, roofs, slabs, etc. I will define a standard detail as
Location: 04 Masonry / 2D Masonry 2D symbol for brick walls in large scale sections and details. It will alternate bricks and joints. The height of a brick is controlled by the Brick Triplet Height, which is the height of three bricks. You can directly set the Joint Width and Reveal. In Section Mode, the width is set by
Location: Like all markers, the location doesn't matter. Markers are selected directly in the settings dialog or info box. Detail TagOnly JM11 is just the call-out tag with no flag, direction, or area box. Use it when an area or flag marker might be confusing because of the orientation of the detail relative to the drawing you're calling it from.
The distinctive feature of the detail sheet is the grid. The grid encourages us to think about how details align, and forces us to be economical with the space we have for annotaions. And it looks better, and it's standard practice. The grid deployment has two parts: The Grid Cell object, and the 'Detail' master layouts. You should always
An object like the Foundation Drain is trying to offer total geometry and annotation for a particular detail. We want to pack this object with all the data we can think of. The geometry is in good shape, but we're missing the notes calling out all the parts. These will need to be added manually with labels or texts. Since
Location: 05 Metals / 2D Steel A 2D symbol to draw rebars in concrete structures. Arrangement: Same as the Multiply command. Spread will place bars across the length of the object using the Spacing OC. Distribute will space the Quantity of bars evenly along the length. You might use Distribute in a footing detail, where the spec would call
Original here. Added the ability to extend the side fill along the ceiling on either side, even at an angle. The spot at the end stretches the length, and the spot in the middle adjusts the angle.
Location: 1 General / Title & Layout (Again, pardon the 'a'. Some things can't be fixed in place.) This object represents the available area of a detail sheet grid cell, or group of cells. Use it in your details to plan how the detail will lie in the cell. Very similar to Sheet Area RND10, which is used for
After some experimentation, this is the best method I can find for using external, standard details. It definitely has room for improvement. The biggest improvement would be for AC to allow detail markers to reference external drawings. It's a huge hole in the program that has to be fixed. In the meantime this isn't too bad. The executive summary: Copy
It would nice to have standard details in one place, where any project could use them with no need to redraw anything. These would be standard assembly types, foundations, flashing, etc. You can place views from any number of external project in a layout book in 9 or 10. The trouble comes in when you want to refer to the
Details need to be processed before merging them into running projects, or into a details PLN. It is important to avoid merging unwanted attributes, especially layers. This process simplifies the layers and gets rid of all the unneeded attributes. This method should be considered alongside A Method For Standard Details. Standard details will be administered by one or two people
With the detail tool and a well-developed model, trim details can be developed pretty quickly. The oddball is rakes, since there's no way to cut a non-plumb section. You need to take extra steps to correct the distortion arising from cutting through sloped elements. A conventional resize won't work, because you can't restrict it to one axis. The trick is
Location: 06 Wood & Plastic : 2D Wood This object makes it easier to fill in stud walls in wall sections. It combines plates, headers, blocking, drywall, sheathing, and insulation, in any combination, for 2x4 or 2x6 walls. At the top you can have a plate, double plate, or nothing. The bottom has these options plus a header, and an
I was going to patch up this post, but I decided to do a new one. The old one is mostly right, I just wanted to add... • In AC9, there is a menu command for Create Independent Detail. That means you can have a shortcut for it. In our keyboard setup, it's Ctrl+D. (What. Oh. Tools menu. Please don't